The spellcaster fires off a straight beam of energy, striking an object or fixture and rendering it frozen.
Choose a fixture or object such as a machine or system, a door, trapdoor, or anything similar. That object or fixture is now disabled. It is frozen in place and can be interacted with but not moved or used. For instance, casting Disable on a door will freeze the door in place, meaning it must be opened or closed by magic or force. Any Disabled object or fixture can be attacked by a spell or action, with the AC and resistances of the object up to the DM to decide.
If a creature is targeted by this spell, they must make a Dexterity saving throw or be hit by the spell. If so, their walking, flying, swimming, etc speeds are reduced by half. The effect lasts until the creature makes a successful DC 10 Strength saving throw.
For every level above 1st this spell is cast at, you can declare one additional target. For instance, you can select two targets at 2nd level, three at 3rd level, and so forth.
* - (some clean-cut wood)
Comments