Flinging your hands as far out to your sides as possible, you create a semi-opaque 30ft diameter spherical dome made of divine energy centred on yourself.
The dome has a Hit Point value of 30, and armor class of 18, and effects that require saving throws are saved at 18, and has resistance to non-magical attacks. No attacks can pierce the dome.
If an attack destroys the dome, the caster and allies inside are considered immune to the effects of that attack during the turn the attack was made.
The caster and their allies that are inside the dome gain temporary hit points of 15, that does not refresh while inside the dome. Exiting the dome causes the temporary hit points created by the spell's effects to be reduced by 5.
On casting, you are rendered incapacitated. At any point in time after your next turn, you can end the effects of the spell as a free action.
* - if being targeted by a ranged attack
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