Level
6th
Casting Time
Action
Range/Area
Self
Components
None
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed (...)

The Bard user concentrates its vital force into his art: managing to jump higher, be faster and quicker, more agile, but also enhancing his eloquence and charisma for a set period of time.

He becomes the life of the party, being one with his craft, making people laugh, dream and being utterly impressed by the dexterity of this otherwordly looking individual.

Adds a +1 modifier to rolls for Charisma and Dexterity.

Forces every creature looking at the Bard to roll 1d12 to not be charmed when the character realizes an impressive feat (be it doing stunts, an eloquent speech or a fierce fencing duel).

On fail, the creatures see the Bard as an incredible being, accepting his requests and siding with him on every occasions (works also for previously hostile creatures).

During the set period of time, the targeted Bard has a x2 multiplier for every distance he can travel (be it high jumps, long jumps or running in a round).

 

"What can I say ? I live for my craft, and my craft lives for me, wind I am and wind I stay ! You can't follow me even if you tried." - Caracole

Previous Versions

Name Date Modified Views Adds Version Actions
5/19/2023 1:07:36 PM
3
1
--
Coming Soon

Spell Tags: Buff Movement Utility Charmed

Available For: Bard (Legacy)

Coraltheeverexpanding

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