This spell creates an undead body without a soul joined to it. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with magic, raising it as a soulless undead creature. The target becomes a creature with the skeleton stats if you chose bones, or a creature with zombie stats if you chose a corpse, but has its affinity changed to neutral, and its intelligence is set to 2 for either option.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide where the creature will move during its next turn, or you can issue a general command, such as to stay in a particular chamber or corridor, however, the creature cannot make any attacks, or take any actions, bonus actions, or reactions. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it drops as a corpse or pile of bones, depending on what it began as. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
* - (a drop of blood, a piece of flesh, and a pinch of bone dust)
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