Level
9th
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

A four-punch combo; the last punch can be parried, though an enemy will still have to dodge away to avoid damage. Similar to PREPARE THYSELF, the punches have a chance of sending an enemy into the air, and if an enemy is airborne at any point during the first three punches, Minos will cancel the combo and will perform an uppercut dealing 9d10 necrotic damage.

First three punch combo deals 15d10 5d10 for each. Make a DC 20 DEX on each punch, if all fail then 20 necrotic damage is added

Last punch deals guaranteed 50 necrotic damage if the target doesn't succeed on a DC 17 DEX save.

If Minos launches an enemy into the air it does 9d10 necrotic damage guaranteed. 

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