A creature of your choice in visual range perceives everything as a distraction. The target must succeed on a saving throw against your spell DC or experience chaotic distractions. Belch, Blink, Cough, Giggle, Scratch, Slap, Sneeze, Twitch, Cramp, or Trip. A creature with an Intelligence score of 8 or less isn’t affected. The target will relentlessly experience the random 1d10 distractions which change each round. This will cause the target to fall prone, becoming incapacitated, and unable to stand up for the duration. Each time the target takes damage, the target can make another saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
* - (tiny tarts and a feather that is waved in the air)
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