A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. When entering the sphere or starting their turn in the sphere, the target must then make another constitution saving throw with a DC save of 10, on a fail they take another 8d6 necrotic damage and half as much on a pass. However, if a person is to
While concentrating, on the spell, you are unable to move or communicate verbally. Additionally, every creature within the area is aware of you being the caster of the spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
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