Level
4th
Casting Time
1 Action
Range/Area
90 ft.
(20 ft. )
Components
V, S, M *
Duration
2 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Incapacitated
You cause every creature in a 20 foot square to make a Wisdom saving throw of the casters spell DC. On a fail the creature must spend their next turn frantically searching for something they believe they forgot. At the end of that turn the creature can make a Perception check of the caster’s spell DC to determine whether or not they find the item. The item is determined by the caster. Keys, wallet, purse, glasses, Etc….. On a fail they are immediately moved to the back of the initiative order delaying their next turn. Creature’s that are immune or resistant to charm spells are still affected by this spell.
* - (A key, a small bag or pouch, a pair of pants)
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