You call forth undead spirits to protect you. They haunt around you to a distance of 15 feet for the duration, taking the form of horrible wailing shades and similar undead.
When you cast this spell, you can choose any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. On a failed save, the creature takes 3d8 necrotic damage. On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (an unholy symbol)
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