Level
2nd
Casting Time
1 Bonus Action
Range/Area
Sight
Components
None
Duration
Concentration
10 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect
You channel you magic into the tip of your finger then launch it forward createing a rift between plains letting you enter your own plain of existence letting you travel to any point you could see in the mortal plain if you enter into a person animal beast or object you have to roll a d20 if above 10 you succeed if lower you fail if you fail you take damage equal to the number you rolled if you succeed then roll a d6 and you do d6 damage to that creacher if object this dose not apply
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