Level
2nd
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect

You create a 20ft radius sphere of swirling smoke, soot, ash and embers. The cloud spreads around corners, and its area is lightly obscured. The cloud lingers in the area for the duration.

A creature which enters the cloud for the first time on a turn or starts its turn there must make a Constitution save or be affected by the spell. An affected creature's eyes water and sting from the hot embers, giving it disadvantage on attack rolls and Perception checks that rely on sight. Whenever an affected creature ends its turn outside the cloud, that creature can repeat the save, ending the effect on itself on a success.

A moderate wind (at least 10 mph) disperses the cloud after 4 rounds. A strong wind (at least 20 mph) disperses it after 1 round.

At Higher Levels. When you cast this spell using a slot of 5th or higher, an affected creature is also blinded.

* - (a pinch of soot)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

UnchartedFire

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