You tap into the ephemeral essence of the afterlife, casting yourself and your surroundings into a haunting illusion of a desolate and decaying realm. This spell creates an illusory plane that overlays the current reality, transforming the environment into a grim and foreboding landscape reminiscent of the domain of the undead.
While under the effects of this spell, you and any creatures within a 30-foot radius centered on you perceive the world as a macabre and haunting reflection of its former self. The terrain appears desolate and dilapidated, with crumbling structures, ghostly apparitions, and eerie mists obscuring vision. The air feels heavy with an otherworldly chill, and the sounds of distant moans and creaking of spectral forms fill the air. This spell effect follows the caster for the duration of the spell.
Within this illusory realm, you have advantage on Charisma (Intimidation) checks against creatures that can see the illusion. The illusory environment also provides you with partial cover against ranged attacks made by creatures that rely on sight.
Additionally, once per turn when you hit a creature with a melee attack, you can choose to have the illusionary realm lend its spectral energy to your strike. The target takes an extra 4d6 psychic damage as the haunting illusions seep into their mind.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the psychic damage increases by 2d6 for each slot level above 6th.
* - (A small hourglass, filled with black sand)
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