Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

You create a luminescent, magical beacon above a creature of your choice within range. The target must make a Dexterity saving throw. On a failed save, the creature becomes illuminated with a radiant glow and a bright arrow-shaped light appears above them, pointing directly at the target. The arrow persists for the duration or until the target successfully saves against the spell.

For the duration of the spell, the target has disadvantage on Dexterity (Stealth) checks, and attack rolls against the target have advantage if the attacker can see it, as the radiant glow makes it easier to spot. The guiding arrow aids in tracking the target's movements, granting advantage on Wisdom (Survival) checks made to track or follow the illuminated creature.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. Each target must be within 30 feet of another target, and the spell ends if you lose concentration.

* - (a small, phosphorescent crystal or a piece of enchanted arrowhead)

Available For: Wizard (Legacy)

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