Level
Cantrip
Casting Time
1 Hour Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
  • You gain the service of a pet dragon hatchling, that takes the same Draconic Heritage form as your Dragon Ancestor (see bottom), appearing in an unoccupied space within range.

     

  • Your dragon is the source of your magic, and you can access this magic when the dragon is within 100 feet of you. As an action, when in contact with the dragon, you can absorb it and it's magic into yourself, causing the dragon to disappear from the current plane of existence. Using another action, you can summon your dragon to reappear with a range of touch.

     

  • While the dragon is within 100 feet of you, you can communicate with it telepathically, and it can follow limited simple instructions/commands.

     

  • When the dragon is summoned, it acts independently of you, but it always obeys your Draconic commands. In combat, it rolls its own initiative and acts on its own turn. When the dragon drops to 0 hit points, it disappears, leaving behind no physical form. While it is gone (or more than 100 feet from you), you are limited to only casting cantrips or ritual spells, and any magic damage you administer is halved, as your main source of magic is out of range. The dragon reappears after you cast this spell again.

     

  • When you cast a spell with a range of touch, your dragon can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

     

  • Regardless of distance, as an action, you can see through your dragon’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that it has. During this time, you are deaf and blind with regard to your own senses.

 

Dragon Hatchling

Tiny dragon, unaligned

Armor Class: 15 (natural armor)

Hit Points: 4 (1d8)

Speed: 15 ft., burrow 15 ft., fly 30 ft., swim 15 ft.

STR

DEX

CON

INT

WIS

CHA

10 (+0)

10 (+0)

10 (+0)

10 (+0)

11 (+0)

10 (+0)

Saving Throws: Dex +2, Con +2, Wis +2, Cha +2

Skills: Perception +2, Stealth +2

Damage Immunity: see Draconic Heritage

Senses: blindsight 10 ft., darkvision 30 ft., passive Perception 12

Languages: Draconic

Challenge: 1/8 (25 xp)

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 3 (1d6) draconic heritage (see below) damage.

Breath Weapon (Recharge* 6). The dragon exhales at a target in a line 10 feet long that is 5 feet wide. Each creature in that line must make a DC 10 Dexterity saving throw, taking 11 (2d10) draconic heritage (see below) damage on a failed save, or half as much damage on a successful one.

*Recharge: At the start of your turn, roll a D6, and on a 6 the ability returns.

 

Dragon Heritage

Dragon hatchlings are resistant to a type of damage based on your Draconic Heritage, and have a breath weapon of the same type.

Draconic Heritage

Hatchling Color

Dragon Heritage Damage Type

Black, Copper

Acid

Blue, Bronze

Lightning

Brass, Gold, Red

Fire

Green

Poison

Silver, White

Cold

Yellow

Radiant

 

 

* - (10 gp worth of herbs and a dragon tooth that must be consumed by fire)

Previous Versions

Name Date Modified Views Adds Version Actions
6/16/2019 3:22:17 PM
59
1
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Coming Soon

Available For: Sorcerer (Legacy)

Dodax

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