Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

You haunt yor foes whit apparition from their past.

You pcan create up to 6 spectral Apparitions in a point whitin range. they are immune to all damage and if a creature targets them them whit a weapon attack they must make an intelligence (investigation) ability check against your CD. if  the they succed the apparition vanishes.

The apparition are incorporeal and can pass trough solid objects but desappear if they end their turn in there.

they have a speed of fly 30 ft and an make a melee weapon attack using your spell attack bonus and deal 1d6 psychic damage on a hit and the creature must make a wisdom saving throw or have disadvantage to any attack roll or ability check until the end of his next turn.

As a bonus action, you can mentally command any creaturey you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. 

when the spell ends, any remaning apparition trasform in dart of light. you can make a spell ranged spell attack for any of the dart against a creature you see whitin 120ft, dealing 1d6 psychic damage on a hit.

At higher levels:If you cast this spell using a spell slot of 6th level or higher, you can create 2 additional Apparition for each slot level above 5th.

* - (a pod of snap beans)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

xStreuner