Level
4th
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Debuff

You alter the perception of yourself and your immediate surroundings, causing them to appear distorted and disorienting to creatures within a 20-foot radius centered on you. The affected area becomes a shifting, kaleidoscopic display of colors and shapes, making it difficult for creatures to accurately perceive their surroundings. This spell has no effect on creatures that rely on senses other than sight, such as blindsight, or that possess truesight.

 When you cast this spell and as a bonus action on subsequent turns, you can choose one of the following active effects - only one effect can be active at a time, and you can designate up to three other creatures to be unaffected by the chosen effect:

 

Disorienting Haze: Any creature that starts its turn within the area must succeed on a Wisdom saving throw or have disadvantage on Wisdom (Perception) checks, Dexterity saving throws, and attack rolls made until the start of its next turn.

Distorted Terrain: The area becomes difficult terrain for creatures other than yourself. Any creature that starts its turn within the area must succeed on a Dexterity saving throw or have its speed halved until the start of its next turn. In addition, they cannot use a reaction if it would be triggered by movement, such as attacks of opportunity.

Mirror Image Illusion: Three illusory duplicates of yourself appear in the area, mimicking your actions. Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects.

 

Passive effect: Additionally, any creature of your choice that enters the area for the first time on a turn or starts its turn there must make a Wisdom saving throw. On a failed save, the creature is disoriented and counts as surprised for the purposes of initiative count and attack rolls made against it until the start of its next turn. If this would change the creature's place in the turn order, then that creature's turn is postponed until its new initiative count is reached.

 

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the radius of the affected area increases by 10 feet for each slot level above 3rd.

* - (A small glass prism)

Spell Tags: Debuff

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Laedonian

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