Level
2nd
Casting Time
1 Bonus Action
Range/Area
5 ft.
Components
S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

Choose a point within range. For the duration of the spell, you know how to get to this marker. When the spell ends, you are more then 500 feet away from the marker or you lose concentration, you teleport back to this marker

A creature that notices the mark can make an Intelligence(Arcana) check against your spell save DC to discern the true nature of the mark. 

* - (A small map worth at least 10 gp with a dagger through it)

Spell Tags: Teleportation

Available For: Ranger (Legacy) Wizard (Legacy)

BoundlessHorizons

Comments

Posts Quoted:
Reply
Clear All Quotes