You perform a special religious ceremony that is infused with Skald magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting. The offering of value is placed in a silver brazier, and consumed by the flames and the casting of the spell as a burnt offering to the deity. This could be pungent incense, rare herbs, rich foods, or any manner of item that is meaningful to the recipient of the ceremonial rite.
Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment.
Bless Water. You touch one vial of water and cause it to become holy water.
Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.
Dedication. You touch one humanoid who wishes to be dedicated to the service of your deity. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.
Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.
Rising in Rank. You touch one humanoid who is accepting some form of increase in rank, public service, military service, career advancement or an honorary title. The target can roll a d4 and add the number rolled as temporary HP to their health total for the next 24 hours. A creature can benefit from this rite more than once.
Wedding. You touch adult humanoids willing to be bonded together in marriage. They exchange rings, and vows, as to their local custom. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
* - (an offering of value made to the deity of either the caster, or the recipient, worth at least 25 gp which the spell consumes)
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