Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Acid


A ball of white energy coalesces in your palm and shoots out with tendrils of various elements pulsing out as it travels. Make a ranged Spell Attack against a creature of your choice within range. On hit, roll 10d6 of a randomly determined type. Roll a d6. The number determines if it is Acid, Cold, Fire, Lightning, Poison, or Thunder Damage. Due to its chaotic nature and its recent creation, this spell has a chance to go volatile. If the caster misses the target's AC by 5 or more, they take 3d6 force damage. The caster can choose to take a -5 penalty to the attack roll in order to choose the damage type of the spell
At Higher Levels: The damage for both attack and self damage increase by 2d6

* - (To be determined)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Noodle726

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