Level
Cantrip
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
S, M *
Duration
1 Round
School
Evocation
Attack/Save
Melee
Damage/Effect
Radiant (...)

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you.

On a hit, the creature suffers the weapon attack’s normal effects, and remains enveloped in astral radiance shedding dim light in a 10-foot radius, until the next attack against the creature, or the spell ends.

If the affected creature causes any damage, it absorbs the astral radiance taking 1d8 radiant damage, and the spell ends.

Any attack roll against the affected creature has advantage if the attacker can see it, and the affected creature can't benefit from being invisible.

At Higher Levels.
This spell’s damage increases when you reach certain character levels. At 5th level, your melee attack deals 1d8 radiant damage to the target on a hit, and the damage it takes increases to 2d8 if it causes damage. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).

* - (a melee weapon worth at least 1 sp)

Spell Tags: Damage Control Debuff Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

E_N_G

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