You siphon out the foul life force instilled in undead creatures within range. Roll 5d20; the total's how many hit points of creatures this spell affects. Undead creatures within 30ft of a point you choose within range are affected in ascending order of their current hit points.
Starting with the undead with the lowest current hit points, each creature affected by this spell must make a Constitution save or be destroyed. Subtract each undead creature's hit points from the total before moving onto the next lowest hit points. An undead creature's hit points must be equal to or less than the remaining total for that creature to be affected.
You gain a number of temporary hit points to half the hit point total of the first creature you destroy by this spell.
At Higher Levels. When you cast this spell using a slot of 5th or higher, roll an extra 1d20 for each slot above 4th.
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