You touch a quiver of arrows or bolts. When a target's hit by a ranged attack using ammunition drawn from the quiver, the target takes an extra 1d8 necrotic damage. The spell's magic ends on the piece of ammunition when it hits or misses, and the spell ends when 12 pieces of ammunition are drawn from the quiver.
If a target dies as a result of your ranged attack while using this ammunition, its flesh melts away and is raised as a Skeleton under your control for 8 hours, after which time it stops obeying your commands and will attack you until destroyed. You can control up to 4 skeletons at a time with this spell. If you attempt to take control of another skeleton with a dusk arrow when 4 are currently under your control, you'll lose control of the skeleton that's been under your control the longest, attacking you.
On each of your turns, you can use bonus action to mentally command a skeleton raised by a dark arrow if it's within 60ft of you (if you control multiple creatures, you can command any or all of them at once, issuing the same command to each one). Undead and constructs killed with dusk arrows don't become skeletons under your control.
At Higher Levels. When you cast this spell using a slot of 5th or higher, you control an extra skeleton for each slot above 4th.
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