Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

You cause tiny burning embers to fall from the sky around you inside a 60ft tall cylinder with a 30ft radius centered on yourself. When you cast this spell, choose if you intend for the embers to help or hinder.

  • Help: The embers provide restorative powers to all creatures you choose within the area. A creature with 0 hit points gains advantage on death saves until it completes a short rest or dies, whichever happens first. A creature with at least 1 hit point gains 3d6 temporary hit points.
  • Hinder: The embers work to oppress your foes. All creatures you choose within range must make a Dexterity save, taking 3d6 fire damage and having its movement halved until the end of their next turn, or half damage on a success and its movement isn't affected.

At Higher Levels. When you cast this spell using a slot of 5th or higher, the die increases by 1d6 for either effect for every slot above 4th.

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

UnchartedFire

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