Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

A ball of swirling fire shoots from your outstretched hand at an object, a wall, floor, or ceiling section you see within range. An object can be a door, gate, padlock or any other mundane or magical means that prevent access. Any object you choose is blasted open in an explosion; if the target has multiple locks, they're all broken by the spell.

If you choose a target that's held shut using an arcane lock spell or similar cast at 3rd or lower, that spell ends. Otherwise, this spell ends.

A wall, floor, or ceiling section that's no more than 1ft of stone, 1 inch of common metal, or 3ft of wood is broken through with a hole measuring a 5ft radius.

Also, each creature in a 20ft radius sphere centered on your target must make a Dexterity save or take 3d12 fire damage on a failed save or half as much on a success. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

At Higher Levels. When you cast this spell using a slot of 4th or higher, you automatically end the effects of any magic-locking spell on the target if the spell's level is equal to or less than the level of the slot you used. When you use a slot of 5th or higher, the damage increases by 1d12 for every 2 slot levels above 3rd, doubling the amount of material you can create a hole in.

* - (a bottle of alcohol, oil, and a cloth wick, all of which the spell consumes)

Available For: Sorcerer (Legacy) Warlock (Legacy)

UnchartedFire

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