Designate a 30ft cubic area within range. All objects, terrain, and creatures inside it are stopped in time for the spell's duration.
Creatures stopped in time are stunned but can't take damage, be healed, or die. Instead, keep count of the total resulting value between damage and healing. When the spell ends and they exit the effect, the creature takes or recovers that many hit points. If they take 80 or more hit points of damage, they're stunned for an extra round. If they regain 40 or more hit points, they can also end any conditions they choose affecting them.
An unwilling creature must make a Wisdom save. They resist the effect on a success and position themselves in the cube's limit. If a creature enters the cube by any means, it must attempt to resist its effect again. A creature affected by this spell can repeat the save at the end of their turn or after they take damage. They resist the effect on a success and position themselves in the cube's limit. If this spell's cast as a ritual, creatures always succeed on their saves.
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