Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
You peer into the sands of time and alter the flow of reality. Choose one effect.
- Ask the DM about the next 24 hours, who'll answer truthfully to the best of his ability.
- Declare a critically successful event and set a time and location. If you perform this action at that time and location, treat any dice rolls involved as natural 20s.
- Declare a critical failure by another character and set a time and location. If they're in that location at the set time, they must do what you said, and the DM must treat any dice rolls involved as natural 1s.
- Go back to the last 24 hours. You may retrieve any object you see. It becomes a time clone and disappears in 24 hours. You can't clone a time clone.
- Go back to the past within the last 24 hours. You appear where your past self was and can move for up to 10 minutes or until you interact with the timeline in any way (by leaving a door meant to be closed, for example, at DM's discretion). You're invisible even to creatures that can see other invisible creatures.
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