Level
2nd
Casting Time
1 Reaction *
Ritual
Range/Area
20 ft.
(20 ft. )
Components
V, S
Duration
Concentration
3 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect
Creation (...)
as an action or reaction create a 10 by 10 feet translucent wall of magic that cannot be walked through with 1d6 + your proficiency modifier health points. This wall can block any attack damage except force or psychic; receiving the damage instead, if the wall takes more damage than its health points do a constitution saving throw DC 10 or half the remaining damage (whichever higher) to take half the damage remaining on a successful save, all of it on a fail. if the caster receives damage regular concentration rules apply
At higher spell levels add 1d6 to the health per spell level.
* - if an enemy within your walking distance that you can see makes an attack
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