Level
2nd
Casting Time
1 Reaction * Ritual
Range/Area
20 ft. (20 ft. )
Components
V, S
Duration
Concentration 3 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect
Creation (...)

as an action or reaction create a 10 by 10 feet translucent wall of magic that cannot be walked through with 1d6 + your proficiency modifier health points. This wall can block any attack damage except force or psychic; receiving the damage instead, if the wall takes more damage than its health points do a constitution saving throw DC 10 or half the remaining damage (whichever higher) to take half the damage remaining on a successful save, all of it on a fail. if the caster receives damage  regular concentration rules apply 

 

At higher spell levels add 1d6 to the health per spell level.

* - if an enemy within your walking distance that you can see makes an attack

Spell Tags: Creation Utility Environment Warding

Available For: Bard (Legacy) Ranger (Legacy) Wizard (Legacy)

GrantGabriel

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