Level
1st
Casting Time
1 Action
Range/Area
60 ft. (20 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

A pulse of energy ripples through the air, dealing minor damage over a wide area. Choose a point within range. Each creature within a 20-foot-radius sphere centered on that point must make a Constitution saving throw. On a failed save, a creature takes 2d4 force damage and is deafened until the end of your next turn. On a successful save, a creature takes half as much damage and isn’t deafened.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.

Source: Exploring Eberron

Spell Tags: Damage

Available For: Bard (Legacy) - College of Swords Cleric (Legacy) - Arcana Domain Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - War Magic Wizard (Legacy) - Graviturgy Magic Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) - Battle Smith (Legacy) Artificer (Legacy) - Armorer (Legacy)

Knight_Vision99

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