Level
4th
Casting Time
1 No Action
Range/Area
Touch
Components
None
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Choose a target within range, that target then becomes a monster of your choosing. All of the target's equipment and armor is converted into hit points, of which is calculated by adding all weight of all items the target is wearing together, and dividing it by the target's constitution modifier. The target is now the creature you chose, and any abilities of that creature can be used by the target. If the target reaches zero hit points, they revert back into their original form.
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