Level
6th
Casting Time
1 Reaction *
Range/Area
150 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Bludgeoning
You steal luck from enemies to boost your own luck, making it easier for you to evade attacks while the enemy will have an easier time getting hurt.
When an enemy that you can see within range makes an attack roll against you or does anything that can force you to make a saving throw, you use your reaction to impose disadvantage on the attack roll and advantage on the saving throw. If the saving throw succeeds or the attack roll misses, roll a d4. The result of the roll will determine what effect will the enemy have to endure for the spell's duration.
- Clumsy: The target will have disadvantage on dexterity saving throws and checks. The area within 20 feet of it will become difficult terrain. For every 5 feet that it moves it will take 6d8 blundeoning damage.
- Feeble: The target will have disadvantage on wisdom saving throws and checks. When it makes an attack roll or cast a spell, it will have to roll a d20. On a roll of 10 or lower, the attack or spell will hit its allies or miss if the target has no allies. On a 1, the attack or spell will hit itself instead.
- Idiocy: The target will have disadvantage on intelligence and charisma saving throws. Charisma checks (deception and persuation) made against it will have advantge. All attack rolls against it will have a bonus equal to the caster's spell attack modifier. Also, it will provoke opportunity attacks whenever it enters the attack range of you or your allies even if it is using the disengage action. If an opportunity attack does hit the target, its speed will be reduced by 10 feet.
- Fragile: The target's body will become easier to break. The target will have disadvantage on strength and constitution saving throws and ability checks. It will lose all its immunities and resistances. Also, if it is hurt with a damage type that it was not originally resistant or immune to, the damage caused by that damage type will double.
Comments