Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Control

Powerful wind blows in a 10 feet wide and 60 feet long line, originating from you and propelled in a direction you choose for the duration of the spell.

Any creature that begins its turn in the wind must succeed on a Strength saving throw or be pushed 20 feet away from you in the direction the wind is blowing.

Movement against the wind is half speed. The powerful wind disperses fog, smoke, gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

Spell Tags: Control

DnDPlay20

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