You target any number of humanoids within range within 5ft of each other, moving your hands in a sewing motion. Each target must make a Charisma save. On a failed save, the target's speed is reduced to 0, and it can't benefit from any bonus to its speed as its shadow becomes stuck to the shadows of the other targets. A creature stuck in this way can't escape through nonmagical, or teleportation means.
Its speed isn't affected on a success, but its shadow's still stuck to the creatures that failed the initial save. A target can't move without dragging the other targets along, limiting their movement speed to half their current speed.
A target can repeat the save at the end of each turn, regaining its movement on success, though its shadow remains stuck to the shadows of any targets whose speed is still 0 due to this spell.
The spell ends early if all affected creatures gain the ability to move.
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