Level
2nd
Casting Time
1 Minute Ritual
Range/Area
Touch
Components
V, S
Duration
8 Hours
School
Abjuration
Attack/Save
None
Damage/Effect

You use your skill in warding off hazards in protecting yourself or others.

A creature or object you touch has the following benifits:

  • is immune to the negative effects of Weather. This includes temperature, wind strength, precipitation.
  • Is acclimated to High and low pressure. This includes high alitude or the depths of the oceans (this does not, however, give the ability to breathe underwater or in a vacuum).
  • Has advantage on  ability checks (dexterity, strength and constitution) or saving throws (all) related to traps and wilderness hazards. This includes Desecrated Ground, Frigid Water, Quicksand, Razorvine, Slippery Ice, or Thin Ice.
  • Forages the normal amount of food on a failed check, and twice the amount of food on a successful check.
  • Has +5 to passive perception and investigation whilst traveling at any pace.
  • Has advantage on checks related to navigating and becoming lost.

A creature can still sense any effects that this spell is negating.

Available For: Druid (Legacy) Ranger (Legacy) Warlock (Legacy)

Sertine

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