Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
10 Minutes
School
Illusion
Attack/Save
Ranged
Damage/Effect
Cold

An otherwordly sphere of dark light appears, hovering over the palm of your hand. The sphere remains for the duration and harms neither you nor your gear. For creatures within 5ft of you, the sphere sheds bright light in a 10ft radius and dim light for an extra 10ft, but the light can't be observed by creatures further away from you. The light from this spell can't end spells and other magical effects that generally end when in bright light. The spell ends if you dismiss it as an action or if you cast it again.

You can also attack with this spell, but this ends the spell. When you cast this spell, or as an action later, you can hurl the sphere at a creature within 30ft of you. Make a ranged spell attack, doing 1d6 cold damage on a hit.

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

* - (an anglerfish's remains)

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy)

UnchartedFire

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