The spellcaster waves their hand, and a leather doll becomes enchanted. Whatever being the part was addressed to has their soul bound to the doll. While bound, the doll may be attacked using any weapons and it will act as though they are attacking the being, although the being will subtract their dexterity modifier from their AC for the attack. For every attack, spell, or other action done on the doll, it expends one action from the doll. Dependent on the part of the being that you used, a different amount of actions will be attributed to the doll. If you attempt to break the limbs of the doll, the target must make a constitution saving throw, and if they fail, they take 2d6 psychic damage and 3d4 force damage, and are restrained for a turn.
The following items are the list of actions for each item, any items not listed must be asked of your GM for approval or appraisal.
1 Action: A strand of hair or a piece of cloth that they wore
2 Actions: A drop of blood or a fingerprint
3 Actions: A lock of hair or a cup of blood
5 Actions: A cut off muscle of the being
10 Actions: A cut off limb or appendage
* - (a small doll made of leather, and a part of a being (ex: a drop of blood, a strand of hair))
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