A 10ft radius sphere of black void tears a hole in reality at a point you see within range, and massive, squirming, jet-black tentacles burst forth from it, wailing madly in all directions. Each creature within 20ft of the sphere takes 4d8 cold damage and must pass a Strength save or be restrained and knocked prone. A restrained creature can use an action to make an Athletics check or an Acrobatics check against your spell save DC, ending the restrained condition on itself on a success. A Huge or larger creature automatically succeeds on the save.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature takes 4d8 cold damage and must also make the Strength save. On each turn, you can use an action to pull a restrained creature up to 10ft towards the hole by this spell. If a creature's pulled into the hole, it disappears and reappears on a plane of the DM's choice/discretion.
* - (a black diamond worth at least 5000 gp which the spell consumes)
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