Level
9th
Casting Time
1 Action
Range/Area
90 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Cold

A 10ft radius sphere of black void tears a hole in reality at a point you see within range, and massive, squirming, jet-black tentacles burst forth from it, wailing madly in all directions. Each creature within 20ft of the sphere takes 4d8 cold damage and must pass a Strength save or be restrained and knocked prone. A restrained creature can use an action to make an Athletics check or an Acrobatics check against your spell save DC, ending the restrained condition on itself on a success. A Huge or larger creature automatically succeeds on the save.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature takes 4d8 cold damage and must also make the Strength save. On each turn, you can use an action to pull a restrained creature up to 10ft towards the hole by this spell. If a creature's pulled into the hole, it disappears and reappears on a plane of the DM's choice/discretion.

* - (a black diamond worth at least 5000 gp which the spell consumes)

Available For: Warlock (Legacy) Wizard (Legacy)

UnchartedFire

Comments

Posts Quoted:
Reply
Clear All Quotes