You attempt to grab one creature and jump, as you and the creature move 5 ft. straight up and dissapear with a visual smear.
You make a grapple attempt against a creature within range, with a bonus to the roll equal to your spellcasting abilitiy modifier. On a success, the target must succeed on a charisma saving throw, or you are both banished. If the target is native to the plane of existence you’re on, you and the target are banished to a harmless demiplane (with the target remaning grappled). While there, you and the target are incapacitated, but you can still concentrate on spells whilst incapacitated in this way. At the end of each of your turns before the spell ends, you can end the spell prematurely, at which point you and the target reappear in the pair of spaces you and the target left or in the nearest pair of unoccupied spaces if either space is occupied. If the spell duration is on the last round, the spell ends at the end of the current turn.
If the target is native to a different plane of existence than the one you’re on, you and the target are banished with a faint popping noise, returning to the target's home plane, instead of the harmless demiplane.
When the spell ends, you both reappear 5 ft off the ground with a visual smear, and slam the target into the ground. The target takes 3d12 (+ 1d12 per round banished) force damage, the grapple is broken, and is prone.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 1 round per slot above the 2nd.
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