Level
5th
Casting Time
1 Bonus Action
Range/Area
120 ft.
Components
V
Duration
2 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect

The target must make a DC 24 Charisma saving throw. On a failed save, it is transformed into a random creature determined by the DM, losing its previous abilities and gaining new chaotic powers for a duration determined by the DM. The specific transformation and duration are determined by the DM.

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

ZoombyTimAllen

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