Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You can conjure an elemental totem within range that occupies a 5 foot cube. In a 20 ft sphere around the stationary totem, you can designate any hostile creature in the totems spheres area to make a DEX save against your spell save DC, or take 2d12 damage when or if they cross into the totems sphere for the first time, leave the sphere, or ends its turn within the sphere. The damage type you can select are; fire, cold, lightning, thunder, acid, or poison. 

You cannot move the totem once placed, and can only have one totem out at a time. Conjuring a new totem will replace the old one. Once you conjure the Elemental Totem with a selected damage type, you cannot change the damage type, unless conjuring a new totem by casting the spell again. The radial sphere of the totem is not visible, unless you wish it to be. 

This spell was created by the icon of magic himself; Cameron the Clairvoyant. While adventuring in the badlands of the Exile, and the sand desserts of Arrakis in Dune, Cameron conceptualized a type of elemental sentinel that could offer a deterrent for enemies entering an area or chokehold. 

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

WishfulWarlock3

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