Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You create a magical grove of lush vegetation that emerges from the earth beneath your feet. While you are on the ground, the ground within a 15-foot circle (of you as the origin point) shapes itself to your will for the duration. As part of casting this spell, and at the start of each of your subsequent turns, choose one of the following effects to happen within the grove. The grove can only have one effect at a time: 

  • Thick Overgrowth. A hostile creature moving through the area must spend 3 feet of movement for every 1 foot it moves.
  • Nature’s Fury. When a creature enters the spell’s area for the first time on a turn or starts it’s turn there, they must succeed on a Dexterity saving throw of 15 or take 2d6 bludgeoning damage, as various branches and stones attack them. On a successful save, a creature takes half as much damage. 
  • Tripping Roots. Powerful roots attempt to trip your foes. When a creature enters the spell’s area for the first time on a turn or starts its turn there, they must succeed on a Strength saving throw of 15 or be knocked prone. 

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the radius of the spell increases for 5 feet for every slot level above the 2nd.

* - (A rose’s seed)

Available For: Druid (Legacy) Ranger (Legacy)

VornlynTane

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