Sorcery of the servants of Death. Summons a horde of vengeful spirits that chase down foes. Roll a d12 to determine how many spirits answer your call. When they reach the target, they will rend their flesh and souls for 3d6 necrotic damage each. The targeted creature must make a wisdom saving throw or become frightened. They can make this save again at the end of each of their turns. Once they succeed, the spirits will be dispelled and they cannot be targeted by this spell again for 24 hours. On a failed save, they will continue tearing apart their victim until they fall, causing them to take 3d6 necrotic damage for each spirit summoned at the end of each of their turns as long as they are frightened.
For each level above 5th, the damage the spirits do will increase by 1d6 per level.
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