Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

If you are a small little crab, you can burrow into the brainstem of your chosen creature. The creature must beat your Wisdom DC to avoid possession. If possessed, the creature will be piloted by you until you release it or it is killed. While you are piloting the creature, you must abide by its stats (ability scores, HP, AC, etc.) until releasing it or it dies. 

Available For: Wizard (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

crazypossumman

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