A beam of light flashes from your hand and scorches the air in a 15-foot-wide, 120-foot-long line. Each creature in the line must make a Dexterity saving throw. A creature takes 6d8 radiant damage on a failed save, or half as much damage on a successful one. The light ignites flammable objects in the area that aren't being worn or carried.
You may point the beam directly at a target of your choice at the center of the line (i.e. within a 5-foot-wide, 120-foot long line centered lengthwise inside the spell's area). Make a ranged spell attack; on a hit, the target takes 3d8 radiant damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the area damage increases by 2d8 and the single-target damage by 1d8 for each slot level above 5th. At 7th or 8th level, a creature hit by the ranged spell attack must also make a Constitution saving throw or be blinded until your next turn. At 9th level, all creatures in the area must make a Constitution saving throw or be blinded until your next turn.
* - (a torch)
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