Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic

You attempt to muddle the mind of a creature in range. The target must make an intelligence saving throw. On a failed save, its mind is muddled over, it's brain processing too many concept. At the start of the creatures turn, choose an action. If the creature does not take that action, it takes 4d6 psychic damage. At the end of the creature turn, it can remake the intelligence saving throw, ending the spell on the success. In addition, it has disadvantage on concentration saves, Creatures without brains are immune to this spell.

At Higher levels: When you cast this spell with a 4th level spell slot or higher, the psychic damage increases by 1d6 for each slot level above 3rd.  

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2023 8:59:22 PM
8
0
1
Coming Soon

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

BoundlessHorizons

Comments

Posts Quoted:
Reply
Clear All Quotes