You seize the air and compel it to create one of the following effects at a point you can see within range:
1. You send a green-tinged gust of air barreling into one creature your size or smaller that you choose. The creature must succeed on a Strength saving throw or be pushed up to 5 feet away from you. If they fail the saving throw, they also take 1d12 magical slashing damage. This damage increases by 1d12 at 5th, 12th and 15th level. If the fails the saving throw, it takes damage but is not pushed.
2. You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
3. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing and or hair to ripple in a breeze.
Comments