You summon a Shadowfey creature known as Perame. It appears in an unoccupied space that you can see within range. The Shadowfey creature disappears when it drops to 0 hit points or when the spell ends.
The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.
| Shadow Spirit | |||||
|---|---|---|---|---|---|
| Medium Fey | |||||
| Armor Class: 11 + the level of the spell (natural armor) | |||||
| Hit Points: 35 + 15 for each level of the spell above 3rd | |||||
| Speed: 40 ft. | |||||
| STR | DEX | CON | INT | WIS | CHA |
| 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
| Damage Resistances: necrotic, cold | |||||
| Condition Immunities: frightened | |||||
| Senses: darkvision 120 ft., passive Perception 10 | |||||
| Languages: understands the languages you speak | |||||
| Challenge: — | |||||
| Proficiency Bonus: equals your bonus | |||||
| Terror Frenzy. The spirit has advantage on attack rolls against frightened creatures. | |||||
| Actions | |||||
| Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down). | |||||
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Psychic Hand. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level psychic damage. Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Can Cast Infinitely: Chill Touch, Shocking Grasp Can Cast 1/day: (+6 to hit) Chaos Bolt, Shield, Blink, Fly |
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