Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
1 Hour
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

You infuse a point within the ground with explosive magic power. Choose a 5ft square you touch where to place a magic mine, which persists for the duration or until it detonates. Until the spell ends, the first creature that moves into the mine's space must succeed on a Dexterity save or take 1d8 fire damage and falls prone as the mine detonates. A creature that Dashes when it moves across the mine makes the save with advantage.

The mine doesn't detonate if the weight in its space is less than 20 lbs. A fragile, nonmagic object hit by this spell breaks if it isn't worn or carried. If you cast this spell multiple times, you can have up to 4 mines active at a time, depending on your level.

This spell's damage increases by 1d8, and the number of mines you can have active at a time increases by 1 when you reach the 5th level (2d8, 2 mines), 11th (3d8, 3 mines) and 17th (4d8, 4 mines) levels.

* - (a handful of black powder)

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

UnchartedFire

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