You infuse a point within the ground with explosive magic power. Choose a 5ft square you touch where to place a magic mine, which persists for the duration or until it detonates. Until the spell ends, the first creature that moves into the mine's space must succeed on a Dexterity save or take 1d8 fire damage and falls prone as the mine detonates. A creature that Dashes when it moves across the mine makes the save with advantage.
The mine doesn't detonate if the weight in its space is less than 20 lbs. A fragile, nonmagic object hit by this spell breaks if it isn't worn or carried. If you cast this spell multiple times, you can have up to 4 mines active at a time, depending on your level.
This spell's damage increases by 1d8, and the number of mines you can have active at a time increases by 1 when you reach the 5th level (2d8, 2 mines), 11th (3d8, 3 mines) and 17th (4d8, 4 mines) levels.
* - (a handful of black powder)
Comments