Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Instantaneous 1 Day
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Piercing

You can manipulate the blood of a dead creature into weapons used for ranged attacks. To create these spikes, you must be within touch range of a dead creature. You drain the blood, manifesting it into a foot long spike. The amount of spikes you can create varies depending on the size of the creature. 

  • Tiny - None 
  • Small - 1 spike
  • Medium - 1d4 spikes
  • large - 2d4 spikes 
  • Huge - 3d4 spikes
  • Gargantuan - 4d4 spikes 

The spikes last for one day. You may only have up to 10 created at a time. If one is created after the 10th one, the earliest formed crystal will transmute back to a puddle of blood. The same happens after 24 hours. They can also be dispelled at any moment, turning back into pools of blood.  

The spikes are treated as ranged weapon attacks, dealing 1d6 piercing damage on a hit. They have disadvantage when used in melee range. 

* - (Blood )

Available For: Sorcerer (Legacy) Wizard (Legacy)

joeseal10

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