Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw, and does so with disadvantage if the target is grappled, prone, or restrained. If it fails the saving throw, it is bound by magical manacles for the duration. While bound, attack rolls against the target have advantage, the target’s attack rolls have disadvantage, and the target has disadvantage on Dexterity saving throws. Additionally, casting a spell that includes a somatic component is impossible while bound.
As part of casting the spell, you can attach the manacles used as a material component to the target. If you use the material component in this manner, the DC to break, escape, or pick the lock of the manacles increases by 10, and the spell lasts until dispelled or the manacles are removed.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 5 feet of each other when you target them.
* - (a set of manacles)Previous Versions
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