Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Magic temporarily fills your body, giving you power beyond your physical limits. Make a melee spell attack against a creature you can reach. On a hit, the target takes 4d6 thunder damage and is knocked prone.
On a hit or miss, creatures within a 15-foot radius sphere centered on the target must make a Constitution Saving Throw against your Spell Save DC or take 2d6 thunder damage and become deafened on a failure; half damage and not deafened on a success.
The spell emits a thunderous crack audible out to 300 feet. For 1 Minute, casting a spell requiring a Verbal Component is impossible within 15 feet of the origin of the spell.
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